luni, 26 septembrie 2016

Free Trainer Download Dishonored 2 pc game cheats & trainers

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Discovered Safe Combinations for the various safes found in Dishonored. Certain combinations do not seem to change with each playthrough, although the Artist's Residence combo seems to differ with some playthroughs (all versions are listed; you may try them at your leisure, or speak to the Artist as per the Low Chaos objective).
Click on the Mission links below if you need video, images or more information on how to crack each safe.
ComboMissionSafe Location and Description
4-5-1DishonoredThe safe in the sewers past the spot where Corvo gets his gear back. Combo is found by looking past the empty bottles on the shelf behind the safe.
2-8-7High Overseer CampbellThe safe in Dr. Galvani's residence (Dr. Galvani's map). The clue is in Galvani's building; reading his journals hints that his favorite numbers are the combination.
2-1-7High Overseer CampbellThe locked kennel door in the Overseer's base (Kennel map). The clue is in the kennel cell with the two prisoner corpses.
2-0-3High Overseer CampbellBarracks safe in the Overseer's base (Backyard map). The combo may be found either by saving a rogue Overseer's sister accused of witchcraft; you find them in the alley past Holger's Square, or you can read the notes in the mess hall (you may want to take out the napping Wolfhound first).
(Varies)
8-7-9
1-3-8
6-5-6
6-7-9
6-9-6     3-2-7
House of PleasureThe safe in the artist's residence (Artist's Residence map) uses a different combination each time you play. Input each of the combinations; so far, at least one of them have proven to work each time.
4-7-3The Royal PhysicianPractchett's safe in his house. (Drawbridge Way map). The clue is to find the number in each of the paintings in his house: the "crowded place", the shipping yard, and the whaling ship.
2-9-4The Royal PhysicianThe safe behind the painting in the wrecked building where the prisoner pen is outside the Sokolov estate (North End map). The combo is given to you if you disable the Wall of Light for the prisoners.
9-3-5Return to the TowerLord Regent Hiram Burrows' safe in his private quarters. (Dunwall Tower map). The clue is given to you by the Propaganda Officer so you can fulfill the non-lethal objective. The Propaganda officer is found in the broadcast station.
4-2-8Flooded DistrictThe underwater safe at the start of Central Rudshore (map with Daud's base).
5-2-8Flooded DistrictThe Old Port District's sewer safe; it's the one with the bone charm (Old District Sewers map). The clue is next to the safe.



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